AI Insights · Timothy · January 2022
Top 5 Hybridcasual Games in Norway for Q4 2021
Discover the performance of the top 5 hybridcasual games on a unified platform in Norway during Q4 2021, including trends in downloads, revenue, and active users.
The fourth quarter of 2021 showcased intriguing trends for the top 5 hybridcasual games in Norway on a unified platform. Here's a detailed look at their performance:
Magic Tiles 3: Piano Game
Throughout Q4 2021, weekly revenue for this game fluctuated, peaking at about $1.9K in mid-October and then experiencing a general decline, ending the year around $1.2K. The game saw a significant rise in weekly downloads, starting from 2.3K in late September and reaching over 6.3K by the end of December. Active users also increased, starting at around 20.9K in late September and ending the quarter with approximately 30.7K.
Race Master 3D - Car Racing
This game had a notable increase in weekly revenue, starting from a modest $43 in late September and peaking at $1.2K by the end of December. Downloads showed a steady rise, beginning at 1.8K and reaching 6K by the end of the quarter. Active users followed a similar trend, increasing from 5.9K to nearly 16K.
Coloring Match
Launched in early December, this app quickly gained traction. Weekly revenue was modest, starting at $8 and maintaining at $13 by the end of December. Downloads saw a rapid increase from 3.6K in the first week to 12.7K by the end of the month. Active users rose significantly, starting at 3.5K and ending the year with about 21K.
Idle Lumber Empire - Wood Game
This game experienced a consistent increase in weekly revenue, starting from $4.7K in late September and reaching $12.2K by the end of December. Downloads were relatively stable, peaking at 3.9K in the final week. Active users showed a similar trend, beginning at 4.7K and ending the quarter with approximately 6.8K.
Tomb of the Mask
The game's weekly revenue saw minor fluctuations, peaking at $715 in late November and closing the year around $467. Downloads increased steadily, starting at 1.5K and reaching 3.4K by the end of December. Active users also rose, beginning at 15K in late September and ending the quarter with 22.2K.
These insights are derived from Sensor Tower's data, providing a comprehensive view of the hybridcasual gaming market in Norway. For more detailed analytics and trends, visit Sensor Tower.